


If you've seen enough nature videos, you'll know exactly what I mean. To top it all off, the very movements of her head and neck have a certain jerky quality the animators just had to have lifted from watching long-necked birds and reptiles hunting for prey. I think it was deliberate that the teacher have a more "normal" visage than we're used to, with no sagging flesh-mask or rolling eyeballs, to make it all the more horrid when her sinuous, seemingly endless neck snakes out of her torso, like a Rokurokubi, to chase us even through mazes of ductwork.Īnd that look on her face.the wide-eyed, sweetly delighted smile, like a kindly grandma was just surprised by her single favorite treat in all the world, which regrettably seems to be precisely how she feels. If she wasn't ruthlessly cruel to both her plastic students and real children, she could easily be endearing.but when she hears teeny, tiny footsteps intruding into her classroom, she quickly becomes one of the most bone-chilling entities in either game, if you ask me: The elderly teacher of the school is fascinating, because in her default state I actually don't think she looks all that creepy her face is "wrong," yes, but in a way I think is kind of charming compared to other giant beings. The empty heads feel symbolic of the sheer thoughtlessness behind their violence, and maybe that's a bit on the nose, but it's still a fantastically creepy image. They're another horrible exaggeration of something real kids might come to be afraid of, forming a chattering, destructive horde that will physically beat the player to death the moment they can catch them. That question is not answered by the "children" inhabiting the elementary school, which appear to be more like plastic dolls than humans dolls with disturbingly hollow, sometimes broken heads. It's also interesting that there's a giant-sized child here.so do these huge beings have huge kids, distinct from the tiny ones the player takes control of? What's especially noteworthy about the Hunter is that he appears to prey on his "own kind," with other giant beings poorly taxidermied throughout his dusty, rickety home. We never get much of a hint as to what he really looks like, but there's only one eye hole, and the pants and whines he emits remind me more of an animal than a human. The first enemy giant is a hunter who lives out in the woods, with a sack over his head. Taking place on the mainland rather than the seabound Maw, we find that the rest of this world is just as distorted and hostile. The sequel to Little Nightmares only came out in 2021, and despite being referred to as a sequel and even titled like one, its story seems to be more of a "prequel," putting you in control of a tiny boy who befriends and guides Six from the first game. Reviewing Little Nightmares II Monsters! Some creature renders captured by Tyrant0400Tp
